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‍‍Cynthia Fenton-Quijano

Los Angeles, Ca |



  • Self-motivated 3D Environment Artist with texturing and 3D modeling skills


Work Experience

Sony Santa Monica Studio | 2017-2018

Breakable/ FX Artist/ Environment Artist - Dynamics

  • Created simulations and or physic based breaks on pre-made assets.

  • Placed FX on the breakables I created and various levels in game.

  • Created, adjusted and debugged character and camera collisions.

  • Tested breakables in engine to make sure it function properly.

  • Fixed bugs assigned to me via JIRA dealing with breakables.

  • Ran the destruction team while boss was on paternity leave.

Santa Monica Public Library | 2012 - Present


  • Helped patrons with computer access and various technical questions

  • Provided customer service to patrons looking for items or information within or about the Library.

  • Returning or retrieving material to/from their designated location.

Mod Projects

 Game Wizards | Astrophobia |2015

  • Responsibilities for mod team were modeling, UVing and texturing various assets not limited to a large interactive computer terminal and designing a debris field for a player to navigate through.

Thudd team| Thudd | 2015

  • Lead a team of five artists from Pre-Production through Post-Production to develop two fully rendered levels for a 2D side scroller. Responsibilities also included critiquing, reviewing and revising all artwork before approving for game.  Worked alongside the Program lead to help make sure all work flowed seamlessly into engine.  

Game Wizards | Mad race | 2015

  • Project managed a team of six artists to create a Mad Max racing game within an eleven-week period. Worked alongside the Art Lead to review and critique any assets implemented into the game. Responsibilities not limited to modeling, UV’ing and texturing a vehicle and other consumables within the game.  

Chashu Entertainment | UNMASKED | 2014

  • Project managed and artistically lead a group of four artists to produce a Hide and Seek like game in Unity. Would perform weekly scrums with programing lead checking off tasks made in Asana. Also responsible for modeling UV’ing and texturing in game assets such as weapons and environmental assets for the game.



Bachelors | Art Institute of California – Los Angeles

  • Major: Game Art and Design

  • Awarded Best of Graduating Quarter

  • Deans Honor Roll

Associates in Liberal Arts | Santa Monica Community College

  • Major: Liberal Arts

  • Graduated with Honors




  • 3Ds Max

  • Maya

  • Pull Down It - PlugIn

  • PhotoShop

  • After Effects

  • Substance Painter

  • Unreal 4 Engine

  • Lighting in 3ds Max and Unreal 4

  • Retopologizing

  • Low and High Poly Models

  • xNormal

  • Zbrush




  • Ruben Morales – Destruction artist at Sony

  • Rosa Farre – Instructor at Art Institute

  • Andy Clayton – Instructor at Art Institute

  • Phil Donahue – Career


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